Streets of Rage 4 is a video game announced August 27, 2018 by DotEmu, Guard Crush Games, Sega, and Lizardcube. It is the first iteration of Streets of Rage 4 to be publicly announced and also the first new installment in the series since Streets of Rage 3 released in 1994. The game take places around 10 years after the events of Streets of Rage 3.
The game carries on the style of previous entries in the series. New to the gameplay formula is the ability to recover health spent using a special attack by performing successive follow-up attacks. Players are also able to juggle opponents against each other and walls for extended combos.
Stages and BossesEdit
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Rumors of a fourth entry in the series being in development have circulated since the mid-1990s. Following the success of Wonder Boy: The Dragon's Trap, a 2017 remake of 1989's Wonder Boy III: The Dragon's Trap, publisher Dotemu and developer Lizardcube approached Sega about creating a sequel in the Streets of Rage series. Sega agreed and production on the game began in the beginning of 2018, with the game publicly announced on August 27, 2018. The game is being co-developed by Guard Crush Games, using a modified engine from their Streets of Fury game. It will be released for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One.
The soundtrack is composed by original series composers Yuzo Koshiro and Motohiro Kawashima, along with Yoko Shimomura, Hideki Naganuma, and Keiji Yamagishi. Koshiro was not a part of the project from the start, but joined after playing a demo of the game at BitSummit, an indie game showcase in Kyoto, in June 2019. He cited fan requests and how the game was coming along as reasons for joining.