Streets of Rage (ベアナックル 怒りの鉄拳 Bea Nakkuru: Ikari no Tekken?, "Bare Knuckle: Furious Iron Fist") is a side-scrolling beat 'em up video game developed and published by Sega in 1991 for Mega Drive/Genesis. It is the first installment of the Bare Knuckle/Streets of Rage series which was followed by Streets of Rage 2 and Streets of Rage 3. The game was converted to Game Gear, Sega CD and Master System. In 2007, the game was released for the Wii's Virtual Console in North America and Europe, and in 2009 it was released for the iOS via the App Store. It was again made available as part of Sonic's Ultimate Genesis Collection in 2009 on both the PlayStation 3 and Xbox 360 consoles. In 2013, the game was released on the 3DS as a 3D classic.
What was once a peaceful and prosperous city has fallen into the hands of a crime syndicate led by a man known only as Mr. X. The Syndicate has absorbed the city's government (anyone can be bought if the price is right) and even has the city's police in their pocket. Crime is rising rapidly, and no one is safe walking the streets, day or night.
Three police officers, Adam Hunter, Axel Stone, and Blaze Fielding, repeatedly try to make a task force to counter and resist the Syndicate, but with their superiors either bought out and bribed by the Syndicate or too fearful to stick their necks out, nothing is done. Finally, Adam, Axel, and Blaze decide to take matters into their own hands and resign from the police force, taking to the streets as vigilantes to put a stop to the Syndicate.
They are willing to risk everything... even their lives... on the Streets of Rage.
Like in the game Golden Axe which was released two years prior by Sega, enemies walk onto the screen from both sides as well as occasionally appearing from other locations. The player must defeat each opponent to progress through eight locations, known as rounds. With the exception of round 7, there is a boss battle at the end of every round with a disproportionately large enemy. Unlike its sequels, none of the enemies are named within the game (they are named only in the Japanese version's manual) and only the bosses have life gauges. As in contemporary games Double Dragon and Final Fight, the player can pick up weapons, which include knives, bottles, and drainpipes. In Streets of Rage, the special attack has assistance from a police car, which enters the screen from the left and fires explosives, taking health from all enemies. The player is given one special attack per life or per level and power-ups shaped like police cars supply another. In round 8, the special attack can't be used.
- Apple: Small health refill
- Beef: Full health refill
- 1UP (heroes miniature icon): Gives an extra life
- Special (police car icon): Gives one extra special attack
- Money bag: 1000 points
- Gold bar: 5000 points
- Beer Bottle: Knocks enemies down
- Knife: Knocks enemies down, can be thrown
- Baseball Bat: Swings in front of the player, knocks multiple enemies
- Lead Pipe: Swings in front of the player, knocks multiple enemies, has a bit more range than the baseball bat
- Pepper Shaker: Stuns enemies
There are three playable characters in the game:
- Axel Stone is high-powered and moves quickly, but has poor jump ability.
- Adam Hunter possesses high power and the best jump ability, but slow movement.
- Blaze Fielding moves faster than the others and has good jump ability, but is the weakest character.
Stages and BossesEdit
|5||Aboard Ship||Yasha and Onihime|
Ringmaster (SMS only)
|8||Syndicate Headquarters||Mr. X|
NOTE: The SMS exclusive boss has no official name.
When the heroes reach Mr. X, they are offered a chance to join the Syndicate. If they refuse, the canon ending occurs where they defeat Mr. X and restore peace to the city. If they accept, the offer is revealed to be a trick and they have to fight their way back into the Syndicate Tower.
In a multiplayer game, however, a special ending can occur if one player accepts Mr. X's offer and the other refuses. Both players fight each other, and if the defector wins, s/he then fights Mr. X. If s/he defeats him, s/he takes Mr. X's place as the leader of the Syndicate. This ending is non-canon.
A signature title and franchise for Sega during the Mega Drive era, the title was available in various Sega compilations:
- Mega Games II (compiled with Golden Axe and The Revenge of Shinobi) that was later bundled with the Mega Drive.
- Sega Classics Arcade Collection (a Mega CD compilation with the two previously mentioned titles, plus Super Monaco GP and Columns, also available as in cartridge format for Mega Drive II). The voice effects for the characters in this version of the game were all redone.
- Sega Genesis 6-PAK (composed of Streets of Rage, Sonic the Hedgehog, Columns, The Revenge of Shinobi, Golden Axe and Super Hang-On); and Mega 6 (composed of Streets of Rage, World Cup Italia '90, Columns, Super Monaco GP, The Revenge of Shinobi and Sonic the Hedgehog).
- Streets of Rage, along with its two sequels, was included in the Japanese version of the Sonic Gems Collection for the GameCube and PlayStation 2, but was omitted from the North American GameCube version to avoid it gaining an E10+ rating, and also from the European GameCube and PlayStation 2 versions for similar reasons. They are now also available on GameTap.
- Streets of Rage along with both of its sequels are included in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3.
- In 2012, Streets of Rage Collection, a package of all three Streets of Rage games, was released on Xbox Live Arcade as part of the Sega Vintage Collection range of titles. A PlayStation Network release has not been announced.
- On 26 January 2011 Streets of Rage was released on Valve Corporation's Steam platform, both as a standalone purchase and part of the SEGA Mega Drive Classics Pack 4.
- On 21 August 2013 3D Streets of Rage was released for Nintendo 3DS, both as an e-shop standalone purchase and later on 18 December 2014 as a part of the Sega 3D Fukkoku Archives.
MegaTech magazine said it had "excellent sprites, backdrops and brilliant music. Add in great gameplay and simultaneous two-player action and you've got an essential buy." Mega placed the game at Number 6 in its Top Mega Drive Games of All Time.
Reviewing the game's appearance in Sega Arcade Classics for the Sega CD, Glenn Rubenstein said it "still holds up well."
Streets of Rage was followed by two sequels, Streets of Rage 2 and Streets of Rage 3. There were plans for two further sequels, one of which was developed by Core Design for the Sega Saturn, but Sega pulled the Streets of Rage name during development after a disagreement with Core about porting it to rival formats; the game was eventually released as Fighting Force.
Three six-part comic strip series based upon the games appeared in Sonic the Comic in the early 1990s (along with several other adaptations of popular Sega franchises). The first two of these was written by Mark Millar, who has since become popular writing The Authority for Wildstorm and Ultimate X-Men and The Ultimates for Marvel, while the third (along with a Poster Mag story) was written by Nigel Kitching. Peter Richardson produced the artwork for all nineteen episodes. The first two stories are loosely based on the first two Streets of Rage games, with Max replacing Adam as the third police officer who quit the force. A graphic novel compilation of the original 4-part "Streets of Rage" strip was released as a book called "Streets of Rage: Bad City Fighters" in the UK in 1994.
The first story, entitled simply Streets of Rage, appeared in STC #7–12 and involved Axel, Blaze, and Max quitting the highly corrupt police force to do more good as vigilantes, taking down Max's ex-partner, the crime lord and martial artist Hawk.
The next serial, Skates' Story, appeared in STC #25–30 and introduced Skates, delinquent stepson of Murphy, a friend of Axel and his team and one of the few honest cops left on the force, who was unwillingly drawn into joining Axel's group after his parents were killed by Mr X.
A special one-off story, called The Facts of Life, appeared in "Sonic the Poster Mag" #7 and involved the heroes causing a racket by fighting one of the many street gangs in a sleeping neighborhood. The police arrive and arrest the thugs, as well as take the heroes to a junkyard for execution. Along the way, Axel explains why he, Blaze, and Max quit the force to a young rookie officer. At the junkyard, just as the officers are about to shoot Max, the rookie officer unlocks Blaze's handcuffs, who proceeds to beat the stuffing out of the cops, with Axel, Skates, and Max following shortly. After the dust clears, the rookie officer says that he's seen the true colors of the police force and requests that Axel hit him. Axel does so until Blaze tells him to stop, and they and Max and Skates leave as dawn breaks.
The third and final serial, called The Only Game In Town, appeared in STC #41–46 and involved the Syndicate unleashing an army of street gangs on our heroes, with the event turned into a gambling event as Mr. X opened a book based on whether or not the heroes would reach the river without being killed first. This ploy was played against the villain when Blaze bet $20,000 on her team's survival at odds of a thousand to one. This third story was notable for revealing that, for his failure, the old Mr. X had been the victim of a "swimming accident" and had been replaced with a new one by the Syndicate at story's end. Like many non-Sonic stories in this magazine, the story had a cliff-hanger ending, with the new Mr. X promising that he would "recoup his losses" and kill the heroes.
The game's chiptune soundtrack was acclaimed, with several soundtrack albums being released. The soundtracks were composed by Yuzo Koshiro. Another musician, Motohiro Kawashima, helped on the second, providing a few tracks, and making even more for the third. Three soundtrack CDs were released in all, each of which now sell for high prices at auction and in Japanese markets.
When the first game's development began in 1990, Koshiro was influenced by electronic dance music, specifically house, techno, and rave, and wanted to be the among the first to introduce those sounds in video games. The soundtrack shows the influence of contemporary R&B and hip hop music. Koshiro said "the most important element in recreating club music sounds for the games was to emulate the timbre and percussion sounds of Roland's rhythm machines" (the most famous models being the TR-606, TR-707, TR-808, and TR-909), stating that "it wouldn't be an exaggeration to say that that sound defined the genre.