Streets Of Rage Wiki

Koobo is an enemy introduced in Streets of Rage 4. He's a cyborg thug who works for the new Y Syndicate. He first appears on Stage 1.

Overview[]

Koobo is a cyborg thug dark blue skin, with robotic legs and wearing a white skull mask, with a red hair flowing underneath it. Much like other "elite" enemies, if knocked down, he'll always get up with super-armor.

He is capable of spawning steel pipes and can attack by either swinging or throwing them at the player. If the player tosses any weapon at Koobo, he'll instantly parry them; if it is a pipe he'll equip it, otherwise he'll just drop it on the ground. He won't do it with certain throwables, such as grenades and elemental vials.

One of Koobo's notorious attacks is a telekinetic/magnetic ability where he draws nearby objects that slowly move towards the player. While this move is significantly easy to dodge, it can be tricky when surrounded by other enemies.

In addition, he has a powerful jump attack where he leaps offscreen and slams the ground at the player location. Players can anticipate his landing as his shadow projects on the floor.

Variants[]

Koobo has three variants. Much like him, if knocked down they will always get up with super-armor.

  • Baabo, with white skin and a black mask, first appears on the Stage 12, Y Island Castle Fortress. He fights in a similar way, but wields a morning star. He also attacks by doing strong and quick hops in succession, instead of the huge jumps used by Koobo.
  • Fuubo, with green skin and a green mask, only appears in Mania+ and Survival Mode. He wields the massive poison sword, performing slow, but extremely powerful swings that deal high damage and knocks players far away. He has permanent super armor and cannot be grabbed. He is immune to knock down, except for Star Moves and explosive attacks like grenades; when this happens, he'll drop his sword, but may pull another one right after, or perform quick hops like Baabo. He cannot parry weapons, nor use the Magnetic Pull attack.
  • Zeebo, with red skin and a purple mask, only appears in Mania+ and Survival Mode. He fights exactly like Fuubo, but wields the massive fire sword.

Move List[]

  • Weapon Swing: Koobo and his variants attack with their equipped weapon. Fuubo and Zeebo use very slow, but powerful swings.
  • Weapon Throw: used by Koobo and Baabo. They throw their weapon at the player with quick speed.
  • Super Jump: only used by Koobo. He'll charge up and leaps upwards, offscreen, descending about 2 seconds later. His shadow is visible to telegraph where he'll land.
  • Quick Jumps: used by Baabo, Fuubo and Zeebo. They'll quickly charge and perform three leaps in succession.
  • Magnetic Pull: used by Koobo and Fuubo. They'll charge up while surrounded by a red energy, and will cause any random weapons on the ground to float and move towards the player, dealing damage. Those weapons cannot be parried with the pick up button.
  • Parry: used by Koobo and Baabo. They can deflect any weapon throw at them, except from grenades and elemental vials. If the deflect weapon is something the cannot wield (pipes / morning star), they'll drop it on the ground after parrying.

Strategy[]

Against Koobo and Zeebo, the player can keep constant pressure to prevent them from retaliating. Staying closer to them is advised so they don't throw their weapons. Given that they can infinitely spawn weapons, the player can knock them down and use the weapons against them.

Against Fuubo and Zeebo, the player should be careful, as their attacks are extremely powerful, although slow and telegraphed. By attacking them when they're winding up the swing and moving away, the player can slowly chip away their health safely.

When they use the Magnetic Pull, the player can dodge by quickly move away as the floating weapons approach. And when they use their jump attack, the player can avoid by either moving far away, or by jumping right when they're about to land; only the landing has an actual hitbox.

Gallery[]

Trivia[]

  • His fighting style resembles Jack from Streets of Rages 2 in a way, as they both fight with weapons, and pull out another one if disarmed. However, unlike Jack, Koobo and his variants have no unarmed attacks aside from their jumping attack.
  • Early concept art showed Koobo carrying pipes on his back.
  • Alongside Goro, Assassin Agents, Big Ben, and Commissioner, Koobo is a heavyweight.