Streets Of Rage Wiki
Streets Of Rage Wiki
Tag: Source edit
Tag: Visual edit
 
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Compared to other enemies, he can quickly escape grapples.
 
Compared to other enemies, he can quickly escape grapples.
   
It's not a good choice to walk in front of him as he will quickly counterattack knocking you down several meters away.
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It's not a good choice to walk in front of him as he will quickly counter-attack knocking the player down several meters away and possibly into other players for additional damage. Goro has armor and will absorb head on attacks without flinching before countering on an unguarded player with a straight fist shot.
   
In the elevator, if the windows are broken, the safest way to deal with them is to corner them, grab them and wait for them to escape: by stepping back, they'll fall from the elevator. To attack them directly while being surrounded can result in dramatic life loss as they hurl you down from the elevator with their punches.
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In the elevator, if the windows are broken, the safest way to deal with them is to corner them, grab them and wait for them to escape: by stepping back, they'll fall from the elevator however no points will be awarded to the player if defeated this way. To attack them directly while being surrounded can result in dramatic life loss as they can hurl the player down from the elevator with their punches and possibly multiple players if punched into another player.
   
   

Latest revision as of 18:24, 12 June 2021

Goro, also known as Karate, is an enemy introduced in Streets of Rage 4.

Details[]

Goro is a bald karateka wearing a white gi, first appearing as a mini-boss in the sixth stage. He never attacks the player directly, assuming a stance before launching an attack. If he backs-off with his back arm on a vertical position he will proceed to launch one of his two attacks, a dashing strike or a close range flurry of punches (in Dokuja's case). If the player throws a weapon he will deflect the weapon by blocking it.

If he stands with both arms wide open in front of him, it means he will attempt to counter-attack, launching one of his two moves upon being hit.

Compared to other enemies, he can quickly escape grapples.

It's not a good choice to walk in front of him as he will quickly counter-attack knocking the player down several meters away and possibly into other players for additional damage. Goro has armor and will absorb head on attacks without flinching before countering on an unguarded player with a straight fist shot.

In the elevator, if the windows are broken, the safest way to deal with them is to corner them, grab them and wait for them to escape: by stepping back, they'll fall from the elevator however no points will be awarded to the player if defeated this way. To attack them directly while being surrounded can result in dramatic life loss as they can hurl the player down from the elevator with their punches and possibly multiple players if punched into another player.


Gallery[]

Trivia[]

  • Goro's design and moves are reminiscent of both Ryo Sakazaki and Takuma Sakazaki from the Art of Fighting and King of Fighters series.
  • Shared with Assassin Agents, Big Ben, Koobo, and the Commissioner, Goros are considered heavyweights.
  • Dokuja's main attack resembles E. Honda's Hundred Hand Slap from Street Fighter and Ryo's Zanretsuken from Art of Fighting.
  • As seen above the gallery, Goro was originally going to be a Super Sentai/Power Rangers-esque enemy before evolving into a karateka in a martial arts gi.
  • He only has one palette swap, Dokuja, making him an enemy with the least palette swaps in game, alongside Koobo.
  • Two complete variants of Goro, named karate2 and karate_tiger respectively, go unused.
  • He is formidable when tagged with Raven, as they both can deflect attacks and cover each other weaknesses.
  • "Dokuja" is an anagram of "judoka", the official name for a practitioner of judo.