Feroccio is an enemy introduced in Streets of Rage 4. He is a police officer from the Wood Oak City Police Department, who fight both syndicate enemies and the vigilante heroes. He serves directly under the Commissioner, and first appears on Stage 2, after the heroes are arrested.
Overview[]
Feroccio is a large framed man sporting a moustache and a blue police uniform.
He attacks with a single slug to the gut that briefly stuns his target. Regardless of if he connects or misses the gut punch, Feroccio will almost always retreat in a quarter circle motion after performing one.
Variants[]
Feroccio has four variants, each having increased health and some differences:
- Dick, with a neon uniform, moves significantly faster than Feroccio. In addition to the gut punch, he also has a charge attack to attempt to restrain the player character; the grab can be broken by mashing buttons. If the player doesn't resist, Dick will slam the character on the ground.
- Barney, with a black uniform, moves fast like Dick, but his gut punch is instead quick and delivered three times in succession. He'll appear with a taser in hand, which gives him access to a powerful grab attack, where he lunges at the player, throws them on the ground and tases them. If knocked down, he'll prioritize trying to recover the taser.
- Lou, with a red uniform, only uses a grab attack that is similar to Barney's, but instead of dashing towards the player, he does a quick lunge forward (much like Barney when equipped with the taser). After grabs the player, he slams them on the ground, much like Dick.
- Barnaby, with a cyan uniform. He fights exactly like Barney, but moves much faster. He can infinitely spawn new tasers if knocked down, instead of trying to retrieve the one he lost. He briefly gains super armor when pulling out a taser. He appears only in Survival Mode and on the Mania+ difficulty, where three of them appear during Estel's boss fight in Stage 4.
Strategy[]
Feroccio is a simple enemy to deal with. Since he's slow and will circle the player before making an advance, he'll often coordinate his movement with other of his variants to strike, such as using his gut punch after Dick grabs a player character. Dick and Lou are relatively easy to deal with and intercept. However, Lou's grab has higher priority than Dick's, and that can be dangerous in situations where other, more powerful enemies are present.
Barney can be dangerous, especially in large numbers. Their taser grab can only be broken by another player, a hazard (i.e., exploding barrel, grenade, train gate etc) or by an opposing Syndicate member (Stage 2 and Stage 7 only). Their grab attack have the fastest grip in the game and to walk directly to them without any jumping attack or offensive special is dangerous as the grab has high priority. The best strategy to deal with Barney is to knock him down, grab his taser and throw it far from Barney: until the teaser is destroyed, he will focus on retrieving it without attacking the player directly. Another good strategy is to attack them with a jumping forward kick, cornering them, then using a neutral jump kick every time they stand up until defeated, even if it might take quite a while because of their big health.
Barnaby is far more dangerous than Barney due to his ability to infinitely spawn tasers. His vastly superior movement speed can also be difficulty for players to intercept. He's potentially lethal in large groups with anti-airs (such as Donovan and Dylan), as the player will be forced to engage on the ground (unless using Air Special Attacks). Barnaby should be a top priority whenever he is present. In Estel's boss fight in stage 4, if the difficulty is Mania+, two Barnabys will appear at the beginning of the fight. After they are defeated, another one will appear once Estel's health drops below 30%. It is best to dispatch Barnaby quickly during this fight as well, as having fewer enemies to worry about while Estel's missiles rain down on you is appreciated.
Gallery[]
Trivia[]
- This enemy is named after Frank Feroccio, a character from the Streets of Rage comic.
- In design documents he was internally referred simply as "Cop".
- Barney and Lou are the only police officers seen working alongside the Syndicate later in the game, and will not attack them during Stage 8 and Stage 11.
- Early concept art of Feroccio depicted him wielding a long baton with electrified tip.
- Feroccio’s silhouette can be seen in the ending cutscene of Stage 4. Along with Murphy and Gold, he is the only non-boss enemy to appear in any of such cutscenes.


